一、帮忙给个java小游戏源程序

这是一个贪食蛇的程序,仅供参考(多给点分吧,代码注释非常详细,给100分就很满足了):

/**************************************************************************

*1)主要部分已经集成为一个对象SnakeModel,利用键盘控制实现操作。

*************************************************************************/

//=============================================

//=============================================

public class GreedSnake implements KeyListener

SnakeModel snakeModel=null;//蛇

public static final int canvasWidth=200;

public static final int canvasHeight=300;

public static final int nodeWidth=10;

public static final int nodeHeight=10;

//----------------------------------------------------------------------

//----------------------------------------------------------------------

mainFrame=new JFrame("GreedSnake");

Container cp=mainFrame.getContentPane();

labelScore=new JLabel("Score:");

cp.add(labelScore,BorderLayout.NORTH);

paintCanvas.setSize(canvasWidth+1,canvasHeight+1);

paintCanvas.addKeyListener(this);

cp.add(paintCanvas,BorderLayout.CENTER);

JPanel panelButtom=new JPanel();

panelButtom.setLayout(new BorderLayout());

labelHelp=new JLabel("PageUp, PageDown for speed;",JLabel.CENTER);

panelButtom.add(labelHelp,BorderLayout.NORTH);

labelHelp=new JLabel("ENTER or R or S for start;",JLabel.CENTER);

panelButtom.add(labelHelp,BorderLayout.CENTER);

labelHelp=new JLabel("SPACE or P for pause",JLabel.CENTER);

panelButtom.add(labelHelp,BorderLayout.SOUTH);

cp.add(panelButtom,BorderLayout.SOUTH);

mainFrame.addKeyListener(this);

mainFrame.setResizable(false);

mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

//----------------------------------------------------------------------

//----------------------------------------------------------------------

public void keyPressed(KeyEvent e)

if(snakeModel.running) switch(keyCode)

snakeModel.changeDirection(SnakeModel.UP);

snakeModel.changeDirection(SnakeModel.DOWN);

snakeModel.changeDirection(SnakeModel.LEFT);

snakeModel.changeDirection(SnakeModel.RIGHT);

snakeModel.changePauseState();//暂停或继续

if(keyCode==KeyEvent.VK_R|| keyCode==KeyEvent.VK_S

|| keyCode==KeyEvent.VK_ENTER)

//----------------------------------------------------------------------

//----------------------------------------------------------------------

public void keyReleased(KeyEvent e)

//----------------------------------------------------------------------

//----------------------------------------------------------------------

public void keyTyped(KeyEvent e)

//----------------------------------------------------------------------

//repaint():绘制游戏界面(包括蛇和食物)

//----------------------------------------------------------------------

Graphics g=paintCanvas.getGraphics();

g.fillRect(0,0,canvasWidth,canvasHeight);

LinkedList na=snakeModel.nodeArray;

//----------------------------------------------------------------------

//drawNode():绘画某一结点(蛇身或食物)

//----------------------------------------------------------------------

private void drawNode(Graphics g,Node n)

g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-1,nodeHeight-1);

//----------------------------------------------------------------------

//----------------------------------------------------------------------

String s="Score:"+snakeModel.score;

//----------------------------------------------------------------------

//begin():游戏开始,放置贪吃蛇

//----------------------------------------------------------------------

if(snakeModel==null||!snakeModel.running)

snakeModel=new SnakeModel(this,canvasWidth/nodeWidth,

this.canvasHeight/nodeHeight);

(new Thread(snakeModel)).start();

//----------------------------------------------------------------------

//----------------------------------------------------------------------

public static void main(String[] args)

GreedSnake gs=new GreedSnake();

/**************************************************************************

*1)数据结构:matrix[][]用来存储地图上面的信息,如果什么也没有设置为false,

*如果有食物或蛇,设置为true;nodeArray,一个LinkedList,用来保存蛇的每

*一节;food用来保存食物的位置;而Node类是保存每个位置的信息。

* changeDirection(int newDirection),用来改变蛇前进的方向,而且只是

*保存头部的前进方向,因为其他的前进方向已经用位置来指明了。其中newDirection

*必须和原来的direction不是相反方向,所以相反方向的值用了同样的奇偶性。在测试

*的时候使用了direction%2!=newDirection%2进行判断。

* moveOn(),用来更新蛇的位置,对于当前方向,把头部位置进行相应改变。如果越界,

*结束;否则,检测是否遇到食物(加头部)或身体(结束);如果什么都没有,加上头部,

*去掉尾部。由于用了LinkedList数据结构,省去了相当多的麻烦。

*************************************************************************/

//----------------------------------------------------------------------

//----------------------------------------------------------------------

//----------------------------------------------------------------------

//----------------------------------------------------------------------

class SnakeModel implements Runnable

boolean[][] matrix;//界面数据保存在数组里

LinkedList nodeArray=new LinkedList();

int timeInterval=200;//间隔时间(速度)

double speedChangeRate=0.75;//速度改变程度

boolean paused=false;//游戏状态

// UP和DOWN是偶数,RIGHT和LEFT是奇数

public static final int DOWN=4;

public static final int LEFT=1;

public static final int RIGHT=3;

//----------------------------------------------------------------------

//----------------------------------------------------------------------

public SnakeModel(GreedSnake gs,int maxX,int maxY)

Arrays.fill(matrix[i],false);//没有蛇和食物的地区置false

int initArrayLength=maxX>20? 10: maxX/2;

for(int i=0;i<initArrayLength;++i)

nodeArray.addLast(new Node(x,y));

matrix[x][y]=true;//蛇身处置true

matrix[food.x][food.y]=true;//食物处置true

//----------------------------------------------------------------------

//changeDirection():改变运动方向

//----------------------------------------------------------------------

public void changeDirection(int newDirection)

if(direction%2!=newDirection%2)//避免冲突

//----------------------------------------------------------------------

//----------------------------------------------------------------------

Node n=(Node)nodeArray.getFirst();

if((0<=x&&x<maxX)&&(0<=y&&y<maxY))

if(matrix[x][y])//吃到食物或者撞到身体

if(x==food.x&&y==food.y)//吃到食物

nodeArray.addFirst(food);//在头部加上一结点

//计分规则与移动长度和速度有关

int scoreGet=(10000-200*countMove)/timeInterval;

score+=scoreGet>0? scoreGet: 10;

nodeArray.addFirst(new Node(x,y));//加上头部

n=(Node)nodeArray.removeLast();//去掉尾部

return false;//越界(撞到墙壁)

//----------------------------------------------------------------------

//----------------------------------------------------------------------

JOptionPane.showMessageDialog(null,"GAME OVER",

"Game Over",JOptionPane.INFORMATION_MESSAGE);

//----------------------------------------------------------------------

//createFood():生成食物及放置地点

//----------------------------------------------------------------------

//----------------------------------------------------------------------

//----------------------------------------------------------------------

timeInterval*=speedChangeRate;

//----------------------------------------------------------------------

//----------------------------------------------------------------------

timeInterval/=speedChangeRate;

//----------------------------------------------------------------------

//changePauseState():改变游戏状态(暂停或继续)

//----------------------------------------------------------------------

public void changePauseState()

二、几个Java小游戏代码

import javax.sound.sampled.AudioFileFormat;

import javax.sound.sampled.AudioSystem;

import javax.swing.BorderFactory;

import javax.swing.JOptionPane;

import javax.swing.SwingUtilities;

import javax.swing.event.ChangeEvent;

import javax.swing.event.ChangeListener;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

public class Frame extends JFrame implements Runnable{

JButton jButton1= new JButton();

JSlider jSlider1= new JSlider();

JButton jButton2= new JButton();

int count= 1, rapidity= 80;// count当前进行的个数, rapidity游标的位置

int rush[]={ 10,20,30};//游戏每关的个数可以自由添加.列{ 10,20,30,40,50}

char list[]={'A','B','C','D','E','F','G','H','I','J','K','L',

'M','N','O','P','Q','R','S','T','U','V','W','X','Y',

'Z','1','2','3','4','5','6','7','8','9'};//随机出现的数字可以自由添加

AudioClip Musci_anjian, Music_shibai, Music_chenggong;

setDefaultCloseOperation(EXIT_ON_CLOSE);

//-----------------声音文件---------------------

Musci_anjian= Applet.newAudioClip(new File("sounds//anjian.wav")

Music_shibai= Applet.newAudioClip(new File("sounds//shibai.wav")

Music_chenggong= Applet.newAudioClip(new File(

"sounds//chenggong.wav").toURL());

//---------------------------------------

private void jbInit() throws Exception{

contentPane=(JPanel) getContentPane();

setSize(new Dimension(588, 530));

jPanel1.setBorder(BorderFactory.createEtchedBorder());

jPanel1.setBounds(new Rectangle(4, 4, 573, 419));

jButton1.setBounds(new Rectangle(277, 442, 89, 31));

jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));

jSlider1.setBounds(new Rectangle(83, 448, 164, 21));

jLabel1.setBounds(new Rectangle(35, 451, 39, 18));

jButton2.setBounds(new Rectangle(408, 442, 89, 31));

jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this));

jLabel2.setText("第一关:100个");

jLabel2.setBounds(new Rectangle(414, 473, 171, 21));

this.addKeyListener(new MyListener());

jButton1.addKeyListener(new MyListener());

jSlider1.addKeyListener(new MyListener());

jSlider1.addChangeListener(new ChangeListener(){

public void stateChanged(ChangeEvent e){

rapidity= jSlider1.getValue();

while(count<= rush[rush_count]){

Thread t= new Thread(new Tthread());

Thread.sleep(1000+(int)(Math.random()* 2000));//生产下组停顿时间

} catch(InterruptedException e){

while(true){//等待最后一个字符消失

if(zhengque== 0){//为了以后相除..如果全部正确或者错误就会出现错误.所以..

if(paiduan.equals("true")){//判断是否是自然结束

JOptionPane.showMessageDialog(null,"恭喜你过关了");

if(rush_count< rush.length){

if(rapidity> 10){//当速度大于10的时候在-5提加速度.怕速度太快

rapidity-= 5;//速度自动减10毫秒

jSlider1.setValue(rapidity);//选择位置

JOptionPane.showMessageDialog(null,"牛B...你通关了..");

JOptionPane.showMessageDialog(null,"请再接再励");

public void jButton1_actionPerformed(ActionEvent e){

public void jButton2_actionPerformed(ActionEvent e){

class Tthread implements Runnable{

show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33));

X= 10+(int)(Math.random()* 400);

String parameter= list[(int)(Math.random()* list.length)]+"";

bean.setParameter(parameter);

//---------------------数字下移--------------------

show.setBounds(new Rectangle(X, Y+= 2, 33, 33));

} catch(InterruptedException e){

for(int i= number.size()- 1; i>= 0; i--){

Bean bn=((Bean) number.get(i));

if(parameter.equalsIgnoreCase(bn.getParameter())){

jLabel2.setText("正确:"+ zhengque+"个,错误:"+ cuowu

class MyListener extends KeyAdapter{

public void keyPressed(KeyEvent e){

String uu= e.getKeyChar()+"";

for(int i= 0; i< number.size(); i++){

Bean bean=((Bean) number.get(i));

if(uu.equalsIgnoreCase(bean.getParameter())){

bean.getShow().setVisible(false);

jLabel2.setText("正确:"+ zhengque+"个,错误:"+ cuowu+"个");

public static void main(String[] args){

UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

Dimension screenSize= Toolkit.getDefaultToolkit().getScreenSize();

Dimension frameSize= frame.getSize();

if(frameSize.height> screenSize.height){

frameSize.height= screenSize.height;

if(frameSize.width> screenSize.width){

frameSize.width= screenSize.width;

frame.setLocation((screenSize.width- frameSize.width)/ 2,

(screenSize.height- frameSize.height)/ 2);

class Frame1_jButton2_actionAdapter implements ActionListener{

Frame1_jButton2_actionAdapter(Frame adaptee){

public void actionPerformed(ActionEvent e){

adaptee.jButton2_actionPerformed(e);

class Frame1_jButton1_actionAdapter implements ActionListener{

Frame1_jButton1_actionAdapter(Frame adaptee){

public void actionPerformed(ActionEvent e){

adaptee.jButton1_actionPerformed(e);

public void setShow(JLabel show){

public void setParameter(String parameter){

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